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Civilization 5 Modification
Download Latest Version
Download Version 67
Download Version 66
Download Version 65
Download Version 64
Download Version 63
Download Version 62
Download Version 61
Download Version 60
Download Version 58(Retcon)
Download Version 55
(Right Click - Save As)
Download CiVilization Nights Edition Version 2
(Right Click - Save As)
Download CiVilization Unofficial Patch Edition Version 1
(Right Click - Save As)
Echoes of Ages - CiVilization Plus+
Your Normal CiVilization 5 Game Plus+ a Whole Lot More.
Gods & Kings Edition
These wonders have been added to the game, go after them if you want to found a religion
before other players.
Corporations have been added to the game which are expanded companies giving you
more strategic resources to build those companies.
Companies have been added to the game which allow you to use early game(or late game)
resources when you can no longer use them on units.
The Power plant system has been redesigned with three new power plants. Hydro, Coal and
The Recycling Center has now been joined by the Oil Refinery to give you another source of
late game resources. The 5 building limit is also gone.
All the units in the game have gotten a balance pass to maintain a rock-paper-sissors type
gameplay thats there from that start but seems to fall off in the end game.
Modern Era Units
Air units use Aluminum and Tank/Naval units use Oil all the way up to the end of the game.
The information era units now have a cost of 2.
Existing buildings have been given a working over, buildings now have a basic and a
complex bonus. This concept of bonuses has been carried on into the retail game in recent
12 new meaningful building additions that help fill some gaps in the game. Provides a more
interesting game for a builder player.
Luxury resources now give 3 happiness but this is offset by having more happiness
buildings. This makes it easy to expand and you arn't tied to luxury resources.
The Rationalism policy tree has had a revision and should encourage science cities with
Forums at www.civfanatics.com
Please report any bugs or balance feedback.
Mod talked about in Episode of 44 of ModCast
1. Use ingame mod browser and do a search for "cyrinno". Download Echoes of Ages latest
2. Download from this website and copy into your mods folder in your
my documents/my games/sid meier's civilization 5/mods/ then install via the game.
Kael for his original guide to modding CiV5
Wikipedia for Quotes and Civpedia entries
ModCast crew for asking me to be on their show
Civfan Website for supplying forums
Thalassicus for working on the Unofficial Patch
CivNights and Crew
Version 68 - 13/September/2013 (Echoes of Ages: Brave New World Ed)
Stable and Forges Converted into Refineries
Harvest Festival Maint 1 [Was 0]
Harvest Festival Cost 20 [Was 30]
Companies Produce Internal Trade
Corporations Use External Trade System
Corporations Happiness Reduce to 4 [Was 5]
Tourism Added to Religion Wonder Bulidings
Version 67 - 17/July/2013 (Echoes of Ages: Brave New World Ed)
Ocean +1 Gold
Harvest Festival No Maint [Was 1]
Harvest Festival Cost 30 [Was 40]
Oil Removed From Rocket Artillery [Was 2 Oil]
Racing Carnival Global Happiness[Was Local]
Corporations Enabled [Not Yet Fully Completed]
Corporations Global Happiness [Was Local]
Corporations have lost 20% trade bonus [Code Removed In Expansion]
Corporations are not final to be adjusted to new trade systems.
Version 66 - 14/July/2013 (Echoes of Ages: Brave New World Ed)
Compatible with Brave New World Expansion
Corporations Disabled because of problems with new expansion.
+25 City Health Constabulary
+25 City Health Police Station
Airport new and old merged into one
Bazooka Combat Strength Reduced to 70 (Ranged remains the same)
Version 1 - 7/March/2013 (Unofficial Patch Edition
Compatible with the mod CiVilization Unofficial Patch 2.5.1(GK)
No Known Issues
Version 65 - 6/January/2013 (Echoes of Ages: Gods and Kings Ed)
Elizabeth Leader Unique Ability Changed
+1 Gold per Merchant
Washington Leader Unique Ability Changed
+1 Production per Engineer
Happiness Per Luxury now 2(was 3)
Luxury Variety System Activated
(Gives +1 Happiness for every different Luxury you have)
(overall loss of 1 happiness point, adds flavour)
No Known Issues
Version 64 - 5/November/2012 (Echoes of Ages: Gods and Kings Ed)
Compatible with Fall Patch
Elizabeth Leader UA changes removed
Version 2 - 29/September/2012 (CiVilization Nights Edition)
Compatible with the mod CiVilization Nights
No Known Issues
Version 63 - 21/September/2012 (Artwork)
Corporations Splash Screens Added
Childrens Creche Art Updated
Version 62 - 10/09/2012
The mod has been rebuilt from scratch because of a computer crash.
Finish saved games before updating.
Corporations now selectable in tech tree.(Bugfix)
Corporations now properly require 5 companies to be built.(Bugfix)
Combat Units costs have been normilized.
Constabulary gives +10 HP to City
Police Station gives +10 HP to City
Insta-Heal restored(moved into a soon to be released mod for those who still want it)
Version 61 - 30/07/2012 - Corporation Release
4 Corporations have been released.
Spring Carnival / Truckers Construction / Civic Air / Global Plastics
Corporations are Art Supported.
Railroad Bonus Reduced to 20% was 25%
Central Station now gives 20% was 25%
Refineries no longer exclusive.
Information Era Units with requirements now have a cost of 2(was 1)
Version 60 - 18/07/2012 - XML Fixes
Religion Capitals had a bug which prevented them from being exclusive.
Version 59 - 17/07/2012 - Religion Capitals
Old Religions which were disabled have now been reactivated and converted over into
Version 58 - 10/07/2012 - DLC Fix
!Game is now compatible with people who do NOT own any DLC
Recycling Center XML Fixes
Modern Era Obsolete Units
Tank > Modern Armor
Fighter > Jet Fighter
Bomber > Stealth Bomber
Anti Tank > Helicopter
Machine Gun > Mobile Infantry
Anti Air > Mobile SAM
Atomic Bomb > ICBM
Battleship > Missile Cruiser
Version 57 - 30/06/2012 - Bomber Bug
Fixes a bug with the bomber bug and it's combat values.
Version 56 - 29/06/2012 - Gods and Kings
Religions Removed. Released for Gods and Kings.
Version 55 - 16/06/2012 - SteamWorks
This version has been updated to support SteamWorks.
Verion 54 - 22/05/2012 - Fixes
Frigate Obsolete with Combustion
Ship of the Line Obsolete with Combustion
Electricity CivPedia Fixes
Version 53 - 27-03-2012 - Fixes
Childrens Creche Final Graphic Inserted
PlastoWare Moved to Tech Plastics
PlastoWare Now Functional(was bugged)
Version 52 - 26-03-2012 - Building Additions
Childrens Creche Update Graphic
AutoBahn Now Costs 5 Maintenance(Up From 4)
Racing Carnival Now Costs 5 Maintenance(Up From 4)
Police Station Now Costs 4 Maintenance(Up From 3)
New Building PlastoWare(Generates 5Gold+3on Oil) Uses 2 Oil Resource
New Building Airport(Generates 4Hammers+25% Production Air) Uses 2 Aluminium
Version 51 - 05-01-2012 - Fixes
Religion Quote Text Fixed
Buddhism and Judaism AI Fixes
Religion Passive Buffs
Version 50 - 8-12-2011 - Art Updated
Religions Now have Splash Screens
Religions Now have Icons
Religions Now have quotes
Religions can no longer be built by citystates again.
Version 48 - 24/10/2011 - Science Revisions
Scientific Great Person Instant Research Removed
Library 1 Beaker for 4 Populations(3 Pop)
Paper Maker 1 Beaker for 4 Populations(3 Pop)
Research Laboratory +25%(33%)
National College +25%(50%)
Rationalism +25% Research in Capital
Rationalism +50% to Research Agreements Removed
Secularism +1 Research Specialist(2)
Free Thought +2 Research Academy
Free Thought Removed +1 Research Trading Post
Scientific Revolution 1 Free Technology(2)
Rationalism Finisher +1 Research to Tech Buildings
Rationalism Finisher +1 Gold to Tech Buildings Removed
Version 47 - 17/10/2011
Horseman Combat 12(10)
Horseman Move 3(4)
Cavalry Combat 29(25)
Fightercraft -15% Penalty(-25%)
Nuclear Submarine Requires Oil(was aluminuim)
Missile Cruiser Requires Oil(was aluminuim)
Battleship Obsolete with Robotics
Submarine Obsolete with Computers
Infantry Obsolete with Electronics
AntiTankGun Strength 29(32)
AntiTankGun Obsolete with Rocketry
AntiAirCraft Strength 25(32)
AntiAirCraft Obsolete with Computers
Fightercraft Requires Aluminum(Oil)
Fightercraft Obsolete with Lasers
Bomber Requires Aluminum(Oil)
Bomber Obsolete with Stealth
Aluminum Reveal with Replaceable Parts(electricity)
Stealth Bomber can now land on Carriers
Indiant War Elephant Cost 56(70)
Companion Cavalry Strength 14(12)
Russian Cossack Strength 29(25)
Fighter Zero Requires Aluminum(Oil)
B17 Requires Aluminum(Oil)
Version 46 - 02/10/2011
Random Crashes Fixed
City-States can now build religions
This is a temp change as it was a part of the crashing issue
Version 45 Release - 27/09/2011
[New Building] Ski Resort: +4 Gold +10% Gold Requires Snow
[New Building] Scuba-Tourism Resort: +2 Gold +1 Gold on Sea +4 Gold Atols
Libary XML Fixes
Public School XML Fixes
AI Religion Management Fixes
Modern Armor Now Uses Oil and Power to 70
Mobile Artillery Now Uses Oil
Missile Ship Buffs
City Attack Promotions can now be taken by Naval Units
[Leader Change]Elizabeth Now has +1 Gold per specialist in addition to previous bonus.
(Give her a go and see what you think)
[Building Removed]Central Park building removed and effects merged into the national.
Ironclad now has same power as destroyer without the sub and anti air bonuses.
Still cannot leave the coast and still has coal requirement.
Ship of the Line(English) Now comes with city attack promotion.
[Power Plants] Hydro has been converted into a power plant it no longer requires aluminium but it
doesn't stack with other power plants. Still requires a river.
Garden buffs slightly reduced.
Medical Lab buffs to 20% foodkeep.
Bank has been buffed to 1 gold per 5 pop from 1 gold per 10.
Stock Exchange Fixes.
Seaport +1 Gold per sea buff transfered to Scuba-Tourism Resort
Cost of Seaport reduced to 150 Hammers
Version 43 Release - 19/09/2011
Fixes a major bug that crashes game when reloading it
Version 42 Released - 18/09/2011
City States No Longer Build Religion Wonders
AI Now pursues religions more aggressively
Sea Port +1 Gold all sea +1 Gold on resources deleted
25% more Trade with religions
25% penalty to air down from 50%
Version 41 Released - 14/09/2011
Code Re-written from the ground up to make game smoother
Religion re designed based on community feedback
Removed tax office as the capital is now added into trade calculations
Childrens Creche also redesigned
Another balance pass because of patch building changes